

- X plane 10 steam api init failed mods#
- X plane 10 steam api init failed code#
- X plane 10 steam api init failed simulator#
With all this information, the devs can try several combinations of settings and hardware configurations to easily track and reproduce the bug. These files can also stored in a database to parse and extract other meaningful information such as number of users experiencing this issue who have AA setting turned on/off for example, or when the yoke is pulled back 20% with a certain sensitivity setting in a certain aircraft. These questions can easily be answered when several sim state files are merged and accumulated and hence help the devs by giving a much more comprehensive picture about the bug. Is this particular issue happening only in a certain part of the world?, or only in a certain aircraft?, or only using this graphics card?, or only when a certain setting is turned on?. We attach this file in our Zendesk report, add any screenshots/videos where necessary and submit it. This files conveniently captures all the vital information which can easily be used to localize and reproduce bugs which the common user would simply not bother to include as vital information in their Zendesk report. This makes the sim generate a file which has all the information about the sim settings such as graphics settings, online connectivity settings, cache information, current aircraft location coordinates, aircraft state, system specs, hardware info, peripheral info, flight path history etc. When we encounter a bug, we simply press this button There should be a button in the in-flight menu which acts as a sim state capture tool. Here’s how I think the system should work. I would like to suggest a tool to be developed by the devs which captures the state of the sim and all associated system information at any given moment, and logs all this information into a file which can be sent to Asobo on Zendesk along with any other useful pieces of info such as a photo or video. If a report is easily sent for every crash, I know that Asobo sees the crashes and will likely fix them in the future. Right now you are just left in frustration and I often don’t feel like filling out a Zendesk ticket at that time. It gives user the feeling that something is done to address the CTDs. I believe this will raise the quality of these reports compared to Zendesk tickets and allows Asobo to fix the crashes more easily.
X plane 10 steam api init failed mods#
The crash report includes relevant data for debugging, such as installed mods or where the crash occurred. I doubt that everyone bothers to send every CTD to Zendesk, but if a complete CTD report is just a click away, Asobo will get a much better overview. It gives Asobo an indication how often CTDs occur. Resuming a flight is not possible and it disrupts flight tracking software. While a CTD is just a nuisance for normal games which are autosaved every few minutes, a CTD in MSFS often causes great frustration. I believe MSFS would benefit from such a tool greatly. Once a CTD is detected, these tools collect relevant data and bring up a screen which allows the user to enter a short text and have send or cancel buttons. Many games nowadays feature automatically generated crash reports.
X plane 10 steam api init failed simulator#
The Initialization of VR Failed - Virtual Reality (VR) / General - Microsoft Flight Simulator Forums Here is an example of where this might help: If you make it an opt-in setting only, it is not as effective because it requires being able to repro.

X plane 10 steam api init failed code#
This information which would be in the form of a log file could not only be helping us solving the problems locally, but it would also be an invaluable tool for the developers in giving them an execution context and an history leading to the problem, with an orthogonal view to the actual failure from a code perspective.įor such facility to be effective, you could just leave it on always and logging many detailed events, including the ones generated from the add-ons the same way X-Plane11 is doing in its log file. We do need a logging facility in the simulator so that whenever there is a problem, we can try tracing back the probable root cause, otherwise when FS2020 is encountering a problem or when it just CTD, we’re left with no information to track down the root cause of the issue.
